Just hold off on any quest involving items if using self-MP method. Since there is no /players command, this makes it a lot less time consuming when using self-MP to level main character and/or characters to forward to the other patches. In other words, you can run around in the River of Flame all day long without creating new games. Another reason is the fact that Maggot Young and Maggot Eggs actually give exp and drop items in 1.00. The Cow King is by far the best source of Uniques and Rares which would be costly to gamble for. We'll start off in 1.00 because of the unrestricted access to the Moo Moo farm. ![]() Fixed Bow ED, gems poorly de-randomized, no more bonefarming, "Thief" removed from Lord De Seis, LOTS of minor fixes.ġ.05 - Strafe and Guided Arrow nerfed, BH/Concentration nerf from 1.04 reverted, spell ranges fixed (star bug I assume)ġ.06 - WARNING! "Ruststorm" patch can delete items with identical fingerprints EVEN if they are legitimately found! Aaand baby maggot exp nerfed, and egg exp eliminated.ġ.02 - More crash/bug fixes BUT restrictions on the Moo Moo Farm appearedġ.03 - Fixes to Mauls ED, FRW on unique boots, nerfed CE skill, no more act 4 without A3Q6, Nerf WWġ.04 - Access to Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos. Also, you can now get quest credit while dead. ![]() Slight change from the version(s) posted on the old forums, since else it would be one bigger guide to 1.00 and a bunch of lesser guides.ġ.00 - Where it all started, and where we'll start for the intents and purposes of these guidesġ.01 - Same as 1.00 but with some minor crash/lag fixes which do not matter on modern systems. Welcome to the Time Traveler's Guide to pre-LoD Versions!
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